Pt 4 – Tri Loches details and the guy with the scythe

After the party fled the tower, Erik charismatically convinced the boys to talk to them.  Wrack explained that Tyr, a Norse Mentem mage on his way to join the covenant, had found Wrack and offered to take him as his apprentice.  Tyr’s lab was in the bottom of the tower.

Wrack shared the passwords within the covenant that he knew:  To enter Tyr’s lab, think of stone.  To enter the water mage’s lab, put water in your ear, put your ear to the door, and answer the question.  The wooden door to the library is opened by the phrase “open the door.”

Wrack provided some other information about the covenant: Some of the ghosts talk to him.  Some of those realize they are ghosts, some don’t.  The water mage “swam” with the water nymphs often.  Food appears in the kitchen every day; the cauldron creates food on request.

At sunset the ghost with the scythe rose out of the ground in the field.  He started doing something hard to see which seemed to cause other ghosts to appeared around him then wander off.

Wrack warned against approaching the scythe ghost.  He confirmed that the ghosts always come from the field.  He hasn’t seen the covenant’s warriors or Tye among the ghosts.  The other mages do show up occassionally and talk to the other ghosts.  The mage ghosts seemed to have a plan.

During third watch, Arden saw the scythe ghost kill a mage ghost.

Nial declared that the scythe man is the boss because he kills other ghosts.  The scythe wielder always stays in the field.

Aed gave the scythe guy last rites to no effect.  Sorcha’s attempt to lay him to rest was similarly ineffective.  Amused by the party’s efforts, the scythe guy mocked them for not recognizing Death.

No winds impeded the party’s exit from the valley with a wagon of injured party members, Wrack, and Nial.


Pt 3 – What another wolf and a crystal skull

The door slides open and out jumps a 7 foot wolf, aiming straight for Erik neck. With his sword  (which he was used for tapping the bookcases) already held high, the Wolf’s fanged mouth clamped down on Erik sword.

Hearing the noise of a fangs, snarling and metal the rest of the party returns to Erik side to finish off the Wolf.

Erik leads the part up the stairs that were hidden, at the top of the stairs is an iron bound wooded door. As Erik opens the door he hears running.. Two small crystal hominids jump at him one biting his ankles the other jumping into the air, aiming for his neck. Some of party are so stunned that these little cute things would ever attack Erik, and after a short pause of puzzlement join the fray.

After a quick battle the small but fierce, crystal humanoids are smashed into little pieces of crystal. Beyond is a round room with another large door at the other side.

Opening the door they see what appears to be very deep pit, with no bottom and in the middle floats a island with a shining Crystal Skull on a large pith.

One cheeky grog throws something into the pit and it drops until they can no longer see it. Sorcha creates a spell to check to see if it is an illusion.. It appears real, but also impossible.

Saobhan conjures her unseen servant and sends it forth to collect the skull.  As the unseen servant lifts the skull, out of nowhere short arrows of lightened flame fly out of the pith, injuring many of the party members who did not dive for cover fast enough. A sizzle and burn is felt by the unlucky party members.

The party feeling defeated by this impossible defense considers going outside to find any of the ghosts to ask questions, outside they discover there are no ghosts. They believe it is because its daylight.

Unsure what to do, one bright spark comes up with the idea to use a table from the map to create cover and protection from the arrows and try again.

With help from all the groups and Erik they they move a table up and than retreat (like the cowards they are). Leaving Saobhan and Aed to cower behind the table and once again the unseen servant is conjured. As the unseen servant lifts the skull, arrows again fly out and embed the table, some of the arrow heads appear on the other side. Meeting they look up to see the unseen servant returning with the skull, success.

Pt 2 – A boat, a boy and a few plants

The Party

The Adventure

The group sleep in banquet hall for the night, without many disturbances, someone heard a child’s laughter.

In the Morning Sorcha receives a message in her head that Erik & Arden were approaching the front gate. She lets the them in.

Reluctant to return to the tower, the group consider their options. There was an island that had three apparently perfect rounded Obelisks. The group spotted a couple boats next the pier, but their was something in the lake.

Saobhan used her Unseen Servant spell to move the boat. As she pulled the boat to lake bank, hands came out of the lake trying pulled the boat back. A tug of war ensued, through great effort Saobhan was able to get the boat to the lake bank.

As the boat was being carried to the other lake to help the cross a child jumped  into the boat. He rode while the frogs continue carry it, when they put it down. the Child jumped and ran into the Banquet Hall, giggling the whole way.

They chase the boy into a large storage warehouse, on the ground floor there are many tools and stored food in Barrels. They explore the ground level looking for the boy but to no avail. A noise comes from above and Aed climbs a ladder to find an extra level of storage and he points the boy hiding. He tries to coach the child out with little luck. Eventual the child jumps out a top floor opening and runs towards the Banquet Hall.

The group catches up with the child in the Banquet Hall, to discover him playing with another child.

They try to to talk to the boy, but he does not seem that interested. They get out of him that is name maybe “Goat”. Erik asks the “friend” what his name is and tells me the boy is called Erac and that his was Niall maybe.

Arden one of the grogs starts playing with Erac, by throwing up in the air and catching him. At some point Arden decided to throw him to Grimm, Grim fails to catch Erac, and he lands on the ground awkwardly breaking his arm.

Sorcha, binds the wound with magic. And suddenly the boy disappears along with his friend.

Erik searches around and eventually finds the two boys in the Kitchen.  He learns that:

  • That Erac speaks Norse and has a bag of rune stones
  • The boys have being here for 9 – 12 moons.
  • That he came from one of the Nordic countries
  • That is father died in a great battle at Waterford
  • That a stranger brought him here and left him.

Later that day after lunch Erik rows Saobhan to the island. She reads the symbols on the Obelisks and casts a spell with the combination.

She immediately finds herself transported to what looks like a jungle, she is surrounded by a very thick goth of trees, shrubs and plants. The floor is earth. She explores first funding an entrance to the place she is which is a waterfall.  Heading back inside she eventually finds a open laboratory, with book shelves made out of living trees and a table of a living tree.  Amongst the shelves she finds a few magical books and a diary that of Bláth.

Turning to the last pages she reads:

We have invited a new Magi – Tyd – to join our covenant, he specializes in Mentem and is of Nordic blood

Saobhan finds a room with three stones and cast the spell that brought her here, as she does one of the plants reaches out and touches her. She nearly losing control of her magic, fortunately she returns to island, but her arm is badly burned from too much magical power.

The group apprehensively enters the tower.  Heading straight up to the first level.  This room is floor of maps, with a wall full of book shelves with books and maps.  The room also contain several large thick tables. The group gets bored pretty quickly, clearly no lover of maps here. Erick however is suspicion that this room contains more than it seems, he starts looking for secret passages, the rest of the party abandoned him to his task. Just as he nearly completes the entire circuit of the room, a secret passage is released as book case moves aside. Out jumps a very large wolf, with an open mouth ready to consume Erik whole.


Return to Trí Loches part 1

The Party

The Adventure

The party journeyed to the the Trí Loches covenant (Munster) that Erick and his recon group had discovered.

They entered wind wall, it appeared to create greater force for Magi. If some effort the group made it through.

When they approached the Covenant there were many ghosts roaming in the fields and they could see many inside the walls of the covenant.


The group approached the what they saw as the front gate.  The a perfectly round tower which is perfectly smooth, not like stone tower at all. There is no apparent door, and tall smooth walls extended into the lakes.

On top of the of the tower is a ghost of a guard. When Sorcha asks if they could enter he tells them that only a Magi can open the way in.  Sorcha touches the tower and an entrance appears, in the tower.

There are four main buildings, one round tower appears to be made of the same “stone” as the gate and the others are made of wood.  One Large Storage house, one large food storage and Kitchen and a large long dinning hall.


The group approaches the storage house and skirts the banquet hall. Inside they can see some ghosts trying to setup the large tables for a banquet of some time on long tables food, they appear to not know they are dead. Suddenly many things are thrown out, include a very large bench and whole cooked pig.

Aed at the north side behind a door, decides to talk to one of the spirits, he feels its deeply sad emotion and decides to commune with it spirit. After talking to it, he gets overwhelmed by its sadness and Aed reads it the last rights, after which the clouds part and the spirit flies through the sky and into a ray of sun.

The rest of the group decide to avoid the mayhem from whirlwind in the banquet hall and approach the Magi Tower.

There is no obvious door, but there is a symbol.


Sorcha knows this symbol, outside of the tower, she casts a spell with Herbam, Terram and Aquam components and focuses at the symbol and the door opens.


Out jumps a very large wolf, in its first attack it almost kills Fian. Aed hearing his colleagues fighting something runs around the tower, and freshen powered by releasing a spirit to heaven jumps and smites the wolf in one blow.

The group together enter the tower. The first room appears to be a waiting area with large comfortable chairs and there is a large staircase that goes up and down.

Going down one level, the group find a library with a lot of mundane books, including a few diaries of the covenant dealings also is a large round table with four chairs. On the same level they find a living area with comfortable chairs and side tables and a kitchen.  There was also a room which was blocked by a crystal door which they could not get past.

Down a further level they find a living room and a long corridor whose roof became transparent and they could see the lake with many swimming humanoid creatures (possibly Nymphs), at the end was a”door” of running water through which they could not pass.

As they proceed down one more level, many of the group start to feel terror, rising to a form of horror.  A fast tactical retreat ensues. The entire group is convinced something is coming for them as they all run out of the tower.

Finding Trí Loches

The Legend

Almost 30 years ago the Trí Loches Covenant “disappeared” from Erie, no longer attending Hibernian Tribunal. Rumors circulated around Munster that wandering Spirits were known to have come from this covenant.

Trí Loches Journey

The Decision

A wizards council was held  with Niall, Saobhan, Sorcha, Tadhg and Tine Oighear in attendance. It was agreed upon to send a scouting party to find the location with Erik as the leader.

The Journey

The party consisted of Erik, Fian, Tia and Grim, and it journeyed the southern path to avoid the Faerie lands known to lay to the North of the Mountains. After a day of travel, as the sun dipped, they encountered a lodging. Erick announced the party’s presence, asking if they could share their roof. The man and his family agreed.  They were offered a hearty stew, with most but one delving. Towards the end of the meal a number of Erik’s party felt “very” drowsy..

Suddenly the family was standing with weapons in their hands, even the little children, all looking at the party as if they were the dinner. A melee broke out with Tia beheading one and running another through, and soon the hut was filled with bloody bodies. Erik was lightly wounded. After dragging the bodies outside, they slept in the hut.

The next morning as they set off to leave they noticed that the hut next door had many tools and was at the head of a path.  They decided to follow the path, and they found what could be a cave system.  After a bit of exploration they found it to be a mine, and down one path discovered what looked like a number of dead miners. They marked it on their map and carried on to towards the lost Covenant.


Mountain Carved

The party found a deep crevice which appears to have been carved into the Mountain.  As they approached the wind picks up, as they enter the wind pushed them back. It was hard to transverse, but they manage to reach the end.

Trí Loches Covenant

As they stepped out of the Crevice, they appeared in a large valley, which could have been scoped out of the mountain range. There were three lakes all surrounding a Covenant. On the approach to Covenant were a number of fields, setup similar to a three field system.  They could also see in the northern most distance a very tall water fall.

They approached and noticed a number of strange figures, potentially ghosts, of some variety in the fields working. The party walks around the Covenant. Seeing there are single towers with walls and the three approaches to the Covenant. Which contains four large buildings, with one being a large round tower. There appeared to be no way in.

Grim being adventurous decides to approach one of the lake banks, to see something swimming in the lake.

As they circumnavigated the core area, staying near the mountain edge they eventually came to the tall water fall, with its fast river leading into the northern most lake.

Unwilling to enter Covenant, they decided to return. On the way back Fian felt brave enough to walk up to one of the figures in the fields. He regrets it to this day. As he looked at the figure he saw it was carrying a scythe, and looked at him, he felt his own death. He shivered on the whole journey back to Covenant.

Having completed their scouting mission the party decided to return to the Covenant.

The Return

On the return journey they decide to return via the northern path.  During which they met a man covered in iron pots..

Once Upon a time..

..there was a cooper, he was a good barrel maker. And then he was gone. He was last seen looking for wood in the Tall Forest, just outside the Covenant grounds.  His footprints disappeared, his tools were found on the ground along with one shoe.

The covenfolks have starting talking, about a shadow that has a beautiful female voice..

The tears of a Druid

As many tales in Erie they are are of love and loss. She had lost her love, how is another tale to be told by, well you know the Tuatha Dé Danann have a way with their songs.. Sorry my spirit wanders to time a past this legend, let me tell you this story.

Umm, did your mind wander, look up child see the height of these trees, you will see none other like them on this world, not even that you have yet to meet. It would take twenty men to reach around them if they were to link their hands.

All of this came from the tears of one woman! Ok young cub I will tell you another time, dream on.