Tine Oighear



Unusual for a Magi he is friendly, often he will be found talking to Covenfolk probing their opinion on something profound. He has dark orange hair with deep green eyes, reasonable tall and well built. He is quick to move.

Known to be a member of the House of Flambeau, he is warm and spontaneous, unlike his kin who are often angry. He works well with all the elements even though is strong in Ignem.  He has being seen seen to use spells in all elements, of varying power. His Wizards Sigil are sparkles around the affected object.

His master (Aodh) is rumored to have played with Daemons one time too many, and some wonder if Tines’ usage off Vim comes from protecting himself from Daemons or summoning them. The whole covenant was destroyed and he is the only survivor.

Born and lived most of his life in Hiberian. Tine is open about his political views which are summed up with Hibernia should not let the Roman Church or European Nobles meddle too much of the affairs in Hibernia.  “Erie is for Erie”. Whilst he believes in both God and the Devil. He has no faith in either to guide humans in the right direction.

Tines’ one intolerance is Imaginem, “Let us play with something real”, has being heard to come out of his mouth once or twice.

In the Wizards Chamber in debates Tine is at times captivating, probing with his points and tenacious with his beliefs. That said a rational argument is one more likely to win him over. He tends to avoid the Tribunals as his mentor reputation still damages his own.


Characteristics: Int +3, Per +1, Pre 0, Com +1, Str 0, Sta +1, Dex 0, Qik +1

Size: 0

Age: 24 (24), Height: 188 cm, Weight: 90 kg, Gender: Male

Decrepitude: 0

Warping Score: 0 (0)

Confidence: 1 (3)

Virtues and Flaws: The Gift, Elemental Magic, Improved Characteristics, Hermetic Magus, Puissant Ignem*, Deficient Form (Imaginem), Driven (Ireland by Free), Visions, Infamous Master

Personality Traits: Brave +3, Spontaneous +1, Friendly +1

Reputations: Soul‑eating Demon (Among magi) 3


Dodge: Init: +1, Attack ‑‑, Defense +4, Damage ‑‑

Fist: Init: +1, Attack +2, Defense +3, Damage +0

Kick: Init: +0, Attack +2, Defense +2, Damage +3

Soak: +1

Fatigue levels: OK, 0, ‑1, ‑3, ‑5, Unconscious

Wound Penalties: ‑1 (1‑5), ‑3 (6‑10), ‑5 (11‑15), Incapacitated (16‑20), Dead (21+)

Abilities: Irish 5 (storytelling), Athletics 2 (running), Brawl 2 (Dodge), Swim 2 (underwater maneuvering), Latin 4 (hermetic usage), Artes Liberales 1 (astronomy), Magic Theory 3 (learning spells), Parma Magica 1 (Ignem), Magic Lore 2 (regiones), Infernal Lore 2 (demons), Penetration 2 (Ignem), Code of Hermes 1 (wizards’ marches), Finesse 2 (grace), Awareness 1 (alertness), Blacksmith 1 [Category: Consumables]

Arts: Cr 5, In 5, Mu 5, Pe 5, Re 5, An 0, Aq 5, Au 5, Co 1, He 0, Ig 8+3, Im 0, Me 4, Te 5, Vi 7


Encumbrance: 0 (0)

Spells Known:

  1. Arc of Fiery Ribbons (CrIg 25) +18, Mastery 1 (fast casting)
  2. Circular Ward Against Demons (ReVi 20) +13
  3. The Crystal Dart (Mu(Re)Te 10) +11
  4. The Unseen Porter (ReTe 10) +11
  5. Charge of the Angry Winds (CrAu 15) +11
  6. Whispering Winds (InAu 15) +11
  7. Winter’s Icy Touch (PeIg 10) +17
  8. Ward Against Rain (ReAu 10) +11